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In the Red, Green & Blue arc, Red's initial design was based on the main protagonist Red of the original Game Boy Color games, Pokémon Red Version and Pokémon Green Version, with the only difference being his prominent spiky hair that stuck out from in front of his backwards-worn cap.
#Orange trainer walkthrough pdf series
All other marks and trademarks are the property of their respective owners. Developed by Kraken Studios.Red's appearance doesn't change much throughout the series aside from his height. and their Logos are all trademarks of Matrix Games Ltd. Moreover, 5 different weather conditions make the whole gameplay more challenging. Realism is enhanced by the presence of Fog of War, with detection levels that determine information of units. The map is Hex based, with 15 different types of terrains subdivided in to sizes with each different features including motorized and non-motorized movement, airfield capacity, and defensive bonuses 12 different resource types, 5 different strategic resources.
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Actions in-game may alter the entry and loyalty of various countries. Each country has a loyalty score and an entry-level. From a diplomatic standpoint, players may declare war, influence, attempt a coup, or negotiate a surrender. The supply system more accurately represents the North African Campaign. The supply system is based on cities, rail, ports, headquarters, and distance from railways. You can have 47 different unit configurations. The system allows you 17 different advancements and each unit has at minimum 2 advancement choices. Production takes into account oil, manpower, logistics, strategic resources, trade agreements, convoy zones. With advancements, this allows for 120 different land unit configurations. This is an attachment of equipment, elite trained units, or gear. 1 land, 1 air, 1 fleet per hex. Land units have the capacity of having a specialization. Additionally, units can be impacted by: Breakdown - Land units can be split or reformed, corps may detach a division, armies may split, Formation – Small formations may be grouped into larger ones, Generals - Each player comes with their own generals that affect combat, mobile attack, and retreats, Support pool Units - 11 different support types. Naval units stack in fleets. Use the Zone of control to restrict the movement of the enemy.Ģ0 different units with 15 different attributes, 17 different technological advancements, 5 different specialties. Each country has their own units with their own attributes. Night action, Surface, Sub, and Carrier combat are available.
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The land scale is 15k - 60k men, air scale is 300-400 aircraft and naval scale is 2 capital ships + support ships.Ĭombat takes place on Land, with multihex attack based on operation points allowing for multiple moves and attack tactics allowing for frontline breakthroughs, on Air, where you can attack selected targets and may automatically support land attacks, and on Sea, where fleet and raider modes affect detection. The game's scale is massive, covering 70 different potential countries, in a map large 30 miles / 50km per hex using a Peters map scaling (which better represents real distances). WarPlanemploys one of the best interfaces to lower micromanagement as much as possible so players can focus on playing and thinking. WarPlan is a game designed and coded by Alvaro Sousa, from Kraken Studios, creator of Strategic Command 2 products (Assault on Communism, Assault on Democracy, Brute Force, Strategic Command 3 Image Importer).ĭeveloper Kraken Studios places their emphasis on games that are easy to use, hard to win. Play a recreated World War II in every detail, thanks to the engine flexibility and database. WarPlan is an incredibly accurate World War II simulation engine. It is a balance of realism and playability incorporating the best from 50 years of World War II board wargaming.